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Burned Door

clean.png

This is a project I chose to get more experienced with texturing. I have relied more heavily on procedural shading to create the looks I was going for in the past. I forced myself to take on scenarios in this assignment that I wouldn't be able to achieve without texturing in an outside program.

I had the most fun mapping displacements in this project. I created the keyhole details by painting alphas in substance, but when I tried a similar method for the burnt door, I was very unhappy with the results. Substance did not give me control over the displacements I was after, so I asked around, and I learned that that sort of work was better to do in Zbrush. Using Zbrush, I was able to get the finer displacements and details I wanted then was able to bake them

burned.png

Back onto the lower poly mesh. I was able to use the baked normals to drive different generators in Substance to add color variations in places where the heat of the fire would have burned the door more. Other than displacements, most of the other textures were fairly straightforward. Color, roughness, and SSS mapping were used for all of the materials. Lastly, some maps were used on the lights to create the look of blinds in a window.

Reference

vintage-room-with-pattern-wallpaper-and-
detail-of-old-internal-wooden-panelled-d
old-white-painted-door-stock-photograph_
depositphotos_2783898-stock-photo-shabby
uk-on-garage-wall-and.jpg
damaged-and-burned-wooden-door-after-fir
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